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Humans
Humans are probably the most evenly balanced of the races. They are not imbued with superlative strengths or weaknesses in offence, defense or magic. They do, however, have a rich cultural history of trade and diplomatic machinations. Detractors might call it cunning or guile - and humans certainly excel in these areas.
Humans are a great choice of race for a new player to Illyriad as they are the most rounded of races, and therefore allow you to try many different strategies until you find one that best suits your play style. Human Diplomatic UnitsAgent “Know thine enemy” applies to more than just military forces. Agents determine what capabilities a foreign city has, and are therefore essential information gatherers for Human Lords.
Agent Provocateur If it is of supreme importance that an enemy structure is not completed, the lord turns to his Agent Provocateurs. Isn't it a pity that the town's consulate expansion was destroyed by an accidental fire?
Assassin Deep in the mountains of Ushrakhan on the top of a pinnacle of rock is a castle. This is the home and training ground for the dreaded Assassins, the world's greatest purveyors of death. When you need someone dead, you recruit these master killers.
Burglar A wise lord doesn't always imprison the burglars he catches. If they are skilled, sometimes he hires them instead.
Cutthroat To be a great Lord, one sometimes needs opponents to... shall we say... "make themselves scarce"? Hence the need for cutthroats.
Highlord Highlords are the most experienced and skilled Human ambassadors one can send to another town. They are experts in all aspect of diplomatic discourse, both savory and unsavory.
Master Thief When a ruler really needs something that doesn't belong to him stolen, he recruits the most accomplished members of his Thieves Guild for the task. These Master Thieves rarely fail in their missions.
Ranger When human scouts no longer are nervous about sneaking around behind enemy lines they can apply to become Rangers - the elite Human scouting force. Rangers also, due to their experience, can learn much more about enemy intentions.
Saboteur Often times an enemy who grows too strong needs the strength of his town taken down a notch or two. This is where Saboteurs come in handy. They relish in destroying enemy buildings.
Scout Without knowing your enemy's strength you are inviting disaster. Scouts report enemy force levels - an invaluable tool for any successful general.
Spymaster Infiltrating a foreign city and learning all of its capabilities requires enormous charisma and deviousness. As such, rare individuals are groomed to become Spymasters to give his lord a complete picture of an enemy city's infrastructure.
Human Military UnitsArcher On the practice field of every human city you will see hay bales with targets on them. These are used continuously by the Archers, whose task is to make sure enemies never make it over the city walls.
Battering ram Slung from a wheeled support frame by ropes or chains so that it can be more easily swung against its target, the ram's attacking point is reinforced with a metal head and bound with metal bands to increase it's strength. A protective roof provides shelter for your troops as they swing the ram against enemies' wall and gates.
Catapult One of the most basic Siege Engines, the highly inaccurate catapult flings heavy stones in a great arc, towards an enemy city. Despite its lack of precise targetting, the heavy boulders raining down on the town inside are going to do quite some damage when they land.
Charioteer From an early age, humans from the plains regions practice their horsemanship. The better ones are issued with deadly war chariots, complete with scythed wheels.
Knight There is no unit more feared on the battlefield than a squadron of Knights. Most enemies break and run merely from the rumbling thunder as they charge towards them. And those are the smart ones.
Longbowman Never armwrestle a Longbowman. Their upper body is massively conditioned from thousands of hours of practice firing their enormous bows. Most foes encountering a Longbowman on the city walls never live long enough to reach those walls.
Man-at-Arms The solid core of any human field army, Men-at-Arms are the experienced heavy infantry that win the day. After many years of service as a Swordsman, candidates can apply to the elite ranks of the Men-at-Arms to fight for their Lord's cause.
Militiaman The backbone of the Army of Man, militamen stand as proud sentinels protecting the people from the perils roaming around Illyriad's Kingdom. Although proficient with a variety of basic weapons, the militiaman is usually equipped with a spear and light armour - valuing his ability to quickly defend the gates of a city against marauding raiders.
Pikeman The elite protectors of the Lord's cities. These highly skilled footsoldiers draw from the ranks of the militia and perform extensive training, making them excellent defenders, particularly against cavalry.
Swordsman Many young boys are seen queuing up outside the barracks on their sixteenth birthday to apply to become Swordsmen - with dreams of fighting in the Prince's army abroad for adventure and fortune.
Human Support UnitsCaravan Caravans are the building block of your trade empire. Caravans carry goods from place to place as you direct.
Messenger Messengers are the fastest mounted units in the land, carrying messages containing new orders to your units scattered about the land. They ride their horses almost to destruction, abandoning them en route and switching to fresher ones.
Settler
Tax Collector Tax Collectors collect taxes from members of an alliance.
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Game StatusSERVER UK1 LAUNCHEDStatus: Live Server Runtime 2010-02-22 12:00:00 GMT+00:00
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