With the announcement of the Broken Lands expansion, and the introduction of an entirely new continent to explore, many new factions are coming to the world. Get to know them here, before they appear in game, with regular updates to the Broken Lands Factions category on the dev blog. The first faction that you’ll get to know in the Broken Lands is Virten. Their knights maintain peace in areas of the Broken Lands. Check back for regular updates!
The First Decree of King Lucios I, the New King, founder of the Kingdom of Virten, at the dawn of the present age:
Let no man be King because he is mighty. Let no man be King because of his birth.
Neither the amassing of power nor the practice of warlike arts will guarantee that a man be just. No parentage or lineage will guarantee that he be wise.
Each of you who stand before me today, have lost family and friends in the Sundering. For each of you who stands here, a hundred have been killed by tyrants, who believed that their lineage and power gave them the right to rule as they wished, to abuse who they wished, to slaughter wherever they wished.
As you grieve for those whom you loved, as you give thanks for your own survival, and as you pray for a better future, each of you will swear now, and each of you will swear again each year, and each of your descendants will swear every year until the end of time, that you will uphold this decree.
The daughter of the King shall inherit the land, but shall not rule.
The daughter of the King will marry whatsoever man be foremost in the kingdom in justice and wisdom. Her husband must be calm and purposeful, able to resist the temptations of the highest office, not afraid of acting without sentiment if needs be, but striving always to aim for the highest standards of morality, conducting himself with absolute integrity, ruling always for the good of the land.
The husband thus taken will be King, and will rule.
This is my first decree.
Thus may we hope that a new kingdom, a better way of life, will rise from the atrocity of the Sundering. It is a hope that you and your children must be ready to fight for, and perhaps to die for. But in this way we may hope that the tyranny and destruction of the last age will never be repeated, and that we can build a future of peace, wisdom and justice for our descendants.
Illyriad announces the game’s first expansion, The Broken Lands
On the cusp of the game’s third anniversary, Illyriad, the acclaimed HTML5 strategy game, announces its first expansion today. This addition will double the size of the world map, giving players new and old more available land to expand their empire. The expansion will introduce new gameplay choices including interactive NPCfactions and a PVP-protected zone for players who wish to not partake in player verses player combat in their cities. Adding a portion of the Broken Lands map as a PVP-protected zone is an important step for the evolution of the game that allows players more power to truly choose how they want to interact with the world and others around them. With the release of the Broken Lands, NPC factions currently in game, as well as new factions added with the expansion, will become live and interactive. Players and Alliances will take part in story-driven quests that will determine their standings with factions, influencing how they affect the world through combat and trade.
Players will uncover the new continent, The Broken Lands, a war-torn land mass newly discovered to the south of the current continent Elgea. With entirely new factions, NPCs to fight and a unique quest and storyline, The Broken Lands will be a separate area of the game that will build up its own player-driven economy and power structures. After the apocalyptic destruction called The Sundering, The Broken Lands must be rebuilt by new and established players alike who will settle cities on this desolate land.
Key Features Include:
New Broken Lands continent doubles the land mass of the current game
Introduction of a portion of the map as a PVP-protected zone in which player cities cannot be attacked
New and interactive NPC factions
New quests including a 6-month story arc
Fully scroll-able and scale-able fullscreen 3D map created using HTML5 and WebGL
The use of the fullscreen WebGL browser technology enables players to experience the whole world; conveying its profound sense of scale while allowing a new fidelity in interactivity.
Illyriad is free-to-play and the Broken Lands expansion will be available to all players for free. The Broken Lands is set to be released in 2013.
“An epic RTS but with killer lore and an awesome community.” – Massively.com
“I could tell right away that this game was special.” – ThriftyGamer
Illyriad is a browser-based Massively Multiplayer strategy game, in which players take control of cities, engaging in city-building, quests, diplomacy, warfare and trade. Developed by London-based Illyriad Games Ltd., Illyriad went live in 2010 and was officially launched on May 16th 2011.
For further information, please contact: email@example.com
Press assets are available at ftp.illyriad.co.uk , and further assets, quotes, interviews, etc., are available on request.
This month’s Player Spotlight focuses on a familiar name in Global Chat and on the forums, Auraya. Auraya not only named her daughter after her Illy alt (not the other way around), leads the Quenya and Sindari training alliance and has hosted many fun games on our forums. The dev team and fellow community would like to give a much due shout-out and thank you to one of our friendliest community members.Learn more about the Player Spotlight program at our website and nominate players by sending an email to firstname.lastname@example.org.
What brought you to Illyriad and how long have you been playing?
I’ve been playing since late Oct 2011 so roughly 15 months. Originally, I was part of the game staff for another game. I handed my notice in after I realized some rather dodgy stuff was happening behind the scenes and went on a tour of pretty much every online game I could find! Everywhere I went, the game was lacking in depth or had less social interaction than I was happy with. It actually took me about a year to find Illyriad but I knew very quickly that I had found the right place.
Have you played many other online games or been active in other online communities?
I couldn’t name all the other games I’ve played! The ones I’ve stuck around on for more than a year are WoW, Neopets (12 years!), Travian, Tagoria, Eudemons Online and The World Called Hollow (which is little rp game, very small at ~200 players only but lovely community – I still play)
Any hidden talents or interesting hobbies outside of gaming?
Quite a few! I play flute and piano. I love reading, especially fantasy, horror, science fiction and some of the more gothic classics such as Wuthering Heights, The Picture of Dorian Gray etc. I also write, some of my poetry is on the nCrow forum and Q&S are occasionally subjected to my fanfics. I cook/bake fairly frequently. I used to make a lot of beaded jewelry however since I’ve had my daughter, I’ve been rather lax in that regard as it’s quite dangerous to have beads around toddlers. I’m just getting into dressmaking and cross stitch again which I used to do as a teenager. I’m quite a ‘hands on’ person generally, I’ll give anything a go! When I was 13, I had a phase of carving vegetables. I can now create carnations out of turnips o.O (Like this)
What keeps you playing Illyriad?
The people! I think most people are here for the social aspect despite having such an interesting game. It helps that the game requires a lot of thought and in a way, I think that’s why the community is as good as it is. We all have to communicate and work together to discover the mysteries, discuss strategies, help teach the crazy complex stuff to new players so they don’t get overwhelmed etc. I feel I’ve blossomed as a person since coming here, I’m becoming more patient and understanding with people – both in game and out. A lot of that I owe to Rill and Sa’Belle. Others such as Angrim and Tamaeon have encouraged me to form and express my own opinions rather than adopting them from the people I respect. You wouldn’t think a mere game could provide so much personal development but I’ve really matured in the small time I have been here.
What’s your favorite aspect of the game?
Tough question! Probably the chat channels although I love the idea and complexity of sovreignity too. Usually, if a game even has instant messaging, all chat is shown in the same box which can get quite confusing. I like the different windows and the ability to move/resize them. I know it’s a small thing but it makes my life much easier – no switching between the game and skype, for instance.. or posting important alliance info in GC!
What’s your proudest achievement in game so far?
I don’t think I have a ‘proudest’ achievement. I was exceptionally proud after founding Q&S, when people I barely knew started promoting my alliance for me and telling elflings what a great place it was. I was very honoured and a bit confused! Graduating my first elfling was very special too, as was being offered (and quite heavily bribed by Tamaeon) the position of Rook in CrowW. I’m quite proud of Auraya generally, I think she has a far better reputation than I could ever achieve irl!
What are you most looking forward to for the future of Illyriad?
Combat magic! My magic rank is the highest I have but it seems like a cheat since I’ve simply been blighting myself 😛 Once combat magic is here, it will seem like a much more legitimate specialization!
What area of the game do you think needs the most improvement?
I think the game works very, very well as it is.. I’d actually like to see the forum improved rather than the game. Right now, the forum is used largely for politics and not much socialising/fun stuff which I think is a real shame. Forums are a great place to get to know other players! GC moves so fast sometimes and you can only talk to people who are online similar times to yourself.. the forum transcends that. I’d love for it to simply be a place where everyone could chill out and chat about their interests, share recipes or knitting patterns, roleplay, post pictures etc.
What advice would you give a new player in Illyriad?
Rill gave me the best advice when I was a newbie, ‘Patience is the key to Illyriad’ – remember saving an hour now could easily mean delaying your development for weeks later on.
General tips.. learn first, do second. Listen to people with experience but also think for yourself. Plan long term and always ask why!
Anyone can mail me for advice, you don’t have to be in Q&S. If I don’t know an answer, I will find out for you and explain to the best of my ability why that is what I recommend as well as any alternatives which you may prefer ^_^
Winter has come. The days have grown short and the nights long.
High above the lands, the atmosphere is almost serene. The wars and daily conflict seem far away; but even here the busy activity and effects of players can be clearly seen!
At night the lights of the settlements and sovereignty glow bright:
Flying into central Elgea you can see the ring of settlements formed by new players:
Looking to the south-west, the outline of the ocean is visible as well as the smaller settled islands. Also some almost constellation-like joined up lights can be picked out:
Turning up the contrast and zooming in shows some interesting player land claims. All over the map an Alliance is claiming road like structures:
While another owns land in a shape that resembles a person with a hat and a cape?
Reviewing the bill of land ownership lodged at King Sigurd’s Council Of Illyria; indeed this land is claimed by the alliances: Fairy Road Authority and Silly Hats respectively. Creative expansion plans!
Academic Aside: An interesting analysis, when just considering player towns (excluding sovereignty), their arrangement resembles a Poisson disk sample. 99% of these towns outside the “new player ring” are consciously placed by thousands of individual players acting independently.