About Illyriad Games
Illyriad Games Ltd was founded in 2009 to launch Illyriad, our first and only game.
Our operational headquarters are in London, UK [sounds grand doesn't it - what it really means is that's where I live] - but our staff and contributors are located around the world [this much is, at least, true].
Major Release Dates
On The Web
We're gamers, not game-industry insiders, and we're writing a game that we'd like to play ourselves [but are unfortunately forbidden from doing so, as apparently summoning eleventy-thousand Mammoths to win a battle would be unfair... sheesh, some people...]
We believe that:
It's an MMO - and yes, it's partly our MMO - but it's mostly your MMO. [Does this make sense? PR department help, please]
Enough with the pablum, time to move on to the srs bznz.
Please address all paper - and especially legal - correspondence to:Illyriad Games Limited
563 Chiswick High Road
London W4 3AY
Our Company No is 06969057, registered at Companies House in England & Wales.
We're not currently hiring but if you think there's something you can offer that we would truly be idiots to ignore, send us email. [We'll probably ignore it]
If you've got something you want to give us for free, then we're interested [in a disinterested kind-of way, purely as a negotiating tactic]. If you want to pay us for something, then we're all ears [but obviously playing hard-to-get].
Please direct all press requests and enquiries to press -at- illyriad.co.uk.Direct all account related issues to accounts -at- illyriad.co.uk. For ingame support, use the ingame "Support" Petition link; the "?" icon underneath your Player Overview on the top of the screen.
[Nothing funny here, spot the bit written by the tech department :rolleyes:]
We also make use of Jquery, Raphaël and flot.
Our HTML editor for profile and mails is provided by CKEditor
James Niesewand is the CEO, and is The Man With Whom The Slightly-Soiled Buck Stops. He grapples daily with inner demons that whisper "Sell out! Sell out!" in the twisted nightmare of his tortured psyche, but is so far fighting a marginally winning battle. James is also talking about himself in the third person, which is a well-documented indicator of insanity.
Ben Adams is the CTO, and is The Man With Whom The Buck Stops After It's Been Passed To Him By James. Ben grapples valiantly with all the "But Ben, how difficult could it be?" whining that is thrown at him on a daily, if not hourly, basis and to his credit has yet to resort to stabbing James over the Internet tubes.
Ben - in uncharacteristically poetic mode for a techie - once described the way the two of us work together very aptly: "I look after the horizontal and vertical, and James looks after the Depth." I'd normally take credit for that line, but sadly it's a matter of record in the well-maintained database backups. [Curse you, Ben! Ohwai...]
On a more serious note... We couldn't have done this without the help of a large number of extremely talented individuals and a few incredible corporations; many of whom are listed below, some of whom I've forgotten, and others of whom I wish I could forget [only kidding guys, wubz y'all!]
Many of them are listed by first name and last name initial only, and this is purely because I haven't bothered to ask them whether their RL employers would be impressed by their inclusion in this list, and (uncharacteristically) I've decided not to shaft them deliberately.
Anyone listed below who'd like full names and/or linkies is welcome to ask and we'll put it on the update list for this page. This page is scheduled for update every third wednesday during the year 2042, around about when [as a nod to Smoking Gnu] we anticipate releasing Combat Magic.
Graphics & Design Work
Quantic Lab produced the [insert suitably wonderful adjective here] World Map terrain and city graphics, navigational buttons, and special thanks go to Stefan, Sebastian & Marius
Geir Opdal designed the [as above, needs great adjective - please fill in] town map, resource icons and most of the player character portaits
Oliver Niesewand designed the [gorgeous/beautiful/amazing] original World Map terrain, all the user interface conceptual graphics and the overall Illyriad look-and-feel ranging from the logo to the tree motif and much, much else.
AvatarArt produced some of the [can't someone in PR rewrite this?] male player character portraits
Amanda Dickinson produced [amazing/excellent/Hello? Hello? Felicity from PR? Is that your name? Are you there, as I need help with words!?] advertising-focused conceptual graphics and banner adverts
Fonts used under license include Francisco Lucas, Stonecross and Silvus, and the scroll window artwork is also used under license [What do you mean we don't have a PR department? But we're srs bzns!]
Supplementary Game Design & Content
Military balancing and unit descriptions: Tom C [Blame him for everything]
Quest Writing: Tom C, Nis P, Rob B [Lovely job guys, but where's the rest of them?]
Faction Descriptions: Tom C, Nis P, Kevin H, Nicole S, Mikal O, Tim [Who on earth do you think you guys are? Neil bloody Gaiman?!]
Ingame economy: Tibike C [So wait, explain to me again how unemployment in Illyriad influences the price of Food in the marketplace. So.... tired.... ]
The Testing Team, Alpha & Beta
A huge amount of karmic kredit and kudos [but specifically not shareholdings, payment, royalties, intellectual property rights or anything else of a financial nature ofc, duh] go to a hardcore group of testers - especially Simon H, Lynn B, Tom C, Michael F, Peter Q, Mohandis A, Thomas C [the other one], & Laura W - who between them spent countless hours not simply testing things, but also making sensible suggestions on how to make things better. [We ignored most of these suggestions, of course, but you have to acknowledge the effort they put in.]
Gameserver Web Hosting
Forum Web Hosting
Webwizguide wrote and host the forum software.
SEQ Legal. They may be reptilian lawyers, but they're our reptilian lawyers - and so we like them in the same way we like the Giant Fire Salamanders of Djebeli.
TaxAssist. They may be bean counters, but they're counting our beans - and so we like them too, except when we get cornered by them at dinner parties.