Magic in Illyriad is a powerful force to help and to hinder at close quarters as well as great range.
There are multiple schools of magic, each containing a variety of spells. Each school, and indeed, each spell, must be researched before it can be cast. Once researched in a city, however, it is available to that city in perpetuity.
All spells have a casting time, and some spells also have a cool-down counter which means the spell cannot be recast until a certain time has elapsed.
Spells cannot be stacked on a target. Only a single positive-influence magic and a single negative penalty magic can be in operation on the same tile or unit/army at any one time. If a second offensive or defensive (penalty or bonus) spell is cast onto a tile or unit, only the more powerful spell will be in effect. Multiple mages in an alliance, however, might work together to target a single enemy with a selection of different spells.
Some spells take instantaneous effect, and others have lasting effects that require a continuous spend of mana in upkeep. Magic strength and range is strongly effected by the Lunar Phase in effect when the spell is cast. Click the name of the school below to learn more of the spells in the school:


