5 Aug 2014

Choosing a winner for our Name That Ocean contest

Author: Illyriad Press | Filed under: Development

OceanNameRecently we asked players to submit a name for the newly discovered massive strip of water that lies between Elgea and The Broken Lands. While we knew that we’d get a lot of entries, we weren’t prepared for how good many of them would be! Some players submitted several at once, while other players preferred a single entry that was complete with definitions and origin. Just reading through the thread was a lot of fun.

Originally we were just going to pick the winner and announce it. Finally we decided to put up three different choices to see if the community backed up our original decision. We listed The Bitter Sea (submitted by Canesrule) or The Sea of Mercy (submitted by Arctic55) or Gateway to Wealth (LadyLifeGrows.) These are all great names because they are simple, easy to understand even for newbies, seem to have a story behind them and would read easily on the map. There were several names that were submitted but were other names for a developer or alliance and we didn’t want it to seem like we were pulling favorites.

In the end, the votes echoed what we thought: The Bitter Sea is a brilliant name! The name also has a history in Illyriad. It used to be the name of a forum where players were allowed to vent more freely than we normally allow. It was closed due to a leaking roof and rat infestation.

The name The Bitter Sea does not need to be explained to feel epic or dangerous; it just feels like something an old sea captain might call it. Congrats to Canesrule for suggesting it, and enjoy your journeys across the newly-named sea!

GM Rikoo

25 Jun 2014

Player Spotlight: Kodabear

Author: Illyriad Press | Filed under: Player Spotlight

koda1This month’s player spotlight is none other than Kodabear, possibly the most popular Illy player EVAH. We received more nominations for him than any other candidate — even breaking Mohit’s record! What accounts for that? We’re not enitirely sure, but it’s possible that his magic bear stories (and general chat magic spells) are the key; they are free-flowing journeys that feel silly, deep, enchanting and — of course — magical all at once. He’s also generous and funny. We dare you to look at his profile and not laugh your butt off. So, to the interview!

Who are you and how long have you played Illy for?

I’m Kodabear, the LORD of the Magic Bears. I have been playing Illy for a little more than a year. I first found the game when I was on the Wii U looking for a game that was just HTML5 and I found a website that has a list of web HTML5 games. Illyriad was number 1 on the list. I started playing for a few hours and then quit, and then a few days later I came back and never stopped playing.

Tell us about the race of Magic Bears. When did they start and why are they here?

Magic Bears are the oldest thing in the universe and the most powerful. Magic Bears love to mess with life forms. Magic Bears can only be killed by an Evilbear or by one of the top ranked Magic Bears (high-kings Magic Bears or the LORD of the Magic Bears). Magic Bears started because I was bored one day and I was always giving people food so I thought of casting spells for food. Right now Magic Bears are just watching the people in Illy and seeing if they should invade or not. :D

Some players seem to think that Illy is a chat room with a game attached. Others believe it is a non-stop game of war. What do you think?

To me, Illy is more of a social game. I’m always talking and helping newbies in my alliance or newcomers to the game. As I’m in T?, a training alliance, we don’t do the war stuff. We are here to help the newbies and to teach them how to play.

When was the last major battle you were involved in?

The last major battle I was in was during the tournament. I lost 6,435 units and killed only 3,787 units.

If you could add one thing to the game, what would it be?

I would love to see some Magic Bear NPCs! But really I would like to add more quests. I loved doing the quests when I was a little bear. They could be faction quests or quests for higher pop. cities.

If you could take one thing away from the game, what would it be?

I can’t thing of anything that I would take away from this game. Yes, things could be better, and it’s nice to see the devs working on that.

What inspires you to log in as often as you do?

The people inspire me to get on as much as I do. I love talking in GC and I love how people play along with my Magic Bear stuff. The game is great, its fun and it takes time, not just something you can do in like an hour. I love my alliance. They are great people and I meet newbies almost every day and it is always hard when they graduate.

Thanks again to Koda for sending in his answers! If you have someone you’d like to see in the Player Spotlight, be sure to send the nominations (along with why they should be nominated) to community@illyriad.co.uk!

26 May 2014

Player Spotlight: Mohit

Author: Illyriad Press | Filed under: Player Spotlight

307186_1917026765463_4595571_n

Another nomination from the community, this month we get to know Mohit! We received SO many nominations for him, probably breaking all previous records. Learn more about the Player Spotlight program at our website and nominate players by sending an email to community@illyriad.co.uk. The player who gets the nomination can choose between a t-shirt from our shop or from 1200 Prestige! So, to the interview!

So, tell us a little bit about yourself.

Hello, My name is Mohit and I am glad to be given an opportunity to be in the Spotlight. I really appreciate the efforts of all those who voted for me, thank you all!

What brought you to Illyriad and how long have you been playing?

One day I was looking for an online strategy game, and then I found this. It has been a nice experience to play the game since then. I have been playing Illy for more than 2 years now and hope to play it till I finish the game (like Urp! did!)

Have you played many other online games or been active in other online communities?

Well to be honest I have played many, many other games where I play maximum for a week and then leave the game. So I have not been as active in any other online community, nothing else gives that Illy-like feel! ;)

Any hidden talents or interesting hobbies outside of gaming?

Oh yes ! Well, I don’t know if that is to be discussed here! But I like to go out with friends, enjoy the moment of laughter with them but most of my time is taken by gaming, work or sleep.

What keeps you playing Illyriad?

As many have said, I also feel the same: it’s the Community. It keeps you glued to the game. General chat can do wonders for you if you are having an off day. Then I have the amazing members in my alliance who make me feel like being in their shoes and doing things like they do ( not talking about you Hoover :P lol! ) That is an amazing factor if you realize they have become a family in another world, even if you don’t want to achieve something in the game you want to come online to meet them or chat with them. I love that aspect of the game. I believe through this game that I have made friends all over the world, with whom I may or may not meet in my real life but will be sharing a beer or coffee with them online here in Illy.

What’s your favorite aspect of the game?

The community is of course one of my favorite aspect of the game. I also love the fact that this game continues to bring something new to the table every now and then. True, this process has slowed down, but heh, this is the favorite and most awaited aspect of the game: something new and awesome from the developer team !

What’s your proudest achievement in game so far?

Being in the spotlight is the proudest of them all, for the very simple reason is that many people voted for it. It was truly an amazing surprise and I want to send thanks to you guys again! :) The second-best moment was when I was given an opportunity to share in leading Bane. It was an honor and really made me feel proud.

What are you most looking forward to for the future of Illyriad?

First I would like to thank the devs for creating a vision of what we can expect, without it I couldn’t answer this question. I am looking forward to the new schools of magic and hope that it gives a new dimension to the game. Then I am waiting for the use of all the extra t3 resources (advanced herbs, anatomies and rare gems) that do not have any use at the moment, and I wonder how their use will affect the game.  The Live Factions are always a thing that intrigues me. They could give alliances and their diplomatic work a new dimension and hopefully will make quests more interesting.

What area of the game do you think needs the most improvement?

In my view, the defense mechanism needs some improvement. The game supports the attackers too much. Then I would love to see a draft option in the mailing system. Next, an option to make our own chat room would be great! Many times two group of people tend to love or fight each other so much that other people tend not to interfere. Having an option to create a chat room for them would spare GC from the assault and those who want to be part of the chat could be invited in it.

What advice would you give a new player in Illyriad?

Play as you wish! This is a sandbox game. You can be anything you like! Just make sure you make friends on the way to the top — and not enemies. And, of course, in case you guys need anything there are awesome people in GC waiting to help you guys! (Rillbot is 24×7 available :P ) At the end of this I just want to thank you all, and I feel lucky to be part of such a great community.

Thanks to Mohit for accepting the nomination and for taking the time to answer our questions!

20 May 2014

GM Cerberus: Behind Illyriad’s Art

Author: Illyriad Press | Filed under: Development, Game Design, Graphics

Billetmaking

We’ve always loved the artwork inside of Illyriad and now, Age of Ascent, the upcoming MMO shooter we’ve been working on. So, who makes all of those pretty pictures, graphics and icons that you see while playing? It’s GM Cerberus, that’s who. We wanted to let him talk about himself so that you, the player, can get to know this superbly creative individual who pops into chat once in a while.

What got you started in art?

I’ve loved creating art from a very young age, I was fortunate enough to be raised by a family of artists; my mother being a singer/writer and my grandmother being a painter. They helped and encouraged me to cultivate my talents. What really got me into art, though, was video games. I loved drawing Samus from Metroid and Mega Man bosses as a kid, and I would occasionally get in trouble in grade school for doodling when I should have been working on school work.

What is it like making art for the specifics of a video game? How is it different than other projects?

It has been a learning experience from the get-go. There are a lot of technical aspects when creating digital art that you don’t have to account for in physical media. Not everyone who views the work I create is viewing it at the same settings I am, for example, there are different resolutions and browsers to take into account. Heck, some people’s monitors aren’t even correctly color calibrated. One of the biggest things, however, is that i’m creating artwork not just for form but for function. Everything I create has a purpose in some game mechanic, and seeing it all in place and functional in-game brings on a sense of self-satisfaction unrivaled by any other project I’ve ever undertaken.

Do you have an estimate of how many pieces of art you’ve made for Illyriad? How about for Age of Ascent so far?

I’ve done upwards of 250-300 “large” pieces that players can view in the tech tree in Illyriad and hundreds of other miscellaneous graphics and doodads that I can’t even begin to put a number on. It would be difficult to put a number on Age of Ascent as well, but I’d be safe in saying it’s over 100 pieces. These numbers can be misleading however, as I’m including something as small as a scout unit or afterburner icon.

Do you have a preference of working on fantasy or sci-fi stuff?

I’m really torn on this, so much that I feel like two different artists when I’m working on the styles. With my fantasy work I feel more at liberty to have them look hand illustrated where with science fiction I feel the need for precision and almost have the work be Trompe l’oeil. With Illyriad most of my work is done using a form of vector illustration and some freehand with a tablet, and on Age of Ascent it’s a lot of photo-manipulation illustration and a bit of drafting. I can’t claim favorites honestly, I’m fortunate enough to have the freedom to explore so many different styles that I love them all.

What is your process like? Do you sketch? Work on paper or all digital?

My process is very traditional in the sense that I start with a very basic sketch to act as a skeleton for the piece, and work up from there. My vector illustrations, for example: I begin by getting a very basic sketch, sometimes I refer to photos I take and chop up to insure I get my angles and proportions correctly, and then I create the dark contour lines. After the contour is complete I move to coloration and then shading to give the piece depth and light. For work with Illyriad and Age of Ascent I don’t really touch paper, everything can be done digitally and it’s very convenient to not have to scan in sketches or attempt to translate what I created on paper to digital media.

How do you create so many pieces of art while still maintaining your sanity?

Who said anything about me being sane? I very much doubt my sanity and it spirals downward daily. Seriously though, as I said before I am fortunate enough to have the privilege of being able to work on a myriad different styles. If I get burnt out on making logos for corporations in Age of Ascent I can switch over to creating freehand military units, isometric machines, blueprints, or vector illustrations. Variety is what keeps me sane, and I have lots of it.

Thanks to Cerberus for taking the time to talk with the blog. Now, get back to work! Those drawings won’t draw themselves!

28 Apr 2014

Player Spotlight: Rill

Author: Illyriad Press | Filed under: Player Spotlight

302f295fAnother nomination from the community, this month we get to know Rill as our Player Spotlight. A big thank you to those who sent in nominations. Learn more about the Player Spotlight program at our website and nominate players by sending an email to community@illyriad.co.uk. The player who gets the nomination can choose between a t-shirt from our shop or from 1200 Prestige! This time we received a ton of nominations, but the most came in for Rill, a player who is one of the most well-known and helpful players in Illy! /cheer

What brought you to Illyriad and how long have you been playing?

I searched for a long time for Illy before I found it.  I perused many lists of MMOs and MMORTs, trying many that I don’t even remember any more.  Finally in June 2011 I came across the announcement of Illy’s official launch.  I made a new e-mail address, expecting to encounter yet another Evony clone and was pleasantly surprised to discover Illyriad in all its friendly, deep, complex, carefully crafted glory.  And so I’ve stuck for almost three years now.

Ryelle, by the way, would like me to mention that she is rather offended that this article is not being written about her.  I explained that she hasn’t had an active account in Illyriad for some time and therefore would not qualify for the player spotlight, but she replied that she is merely waiting to restart in the Broken Lands and wishes everyone to know that she thinks of them fondly.

Have you played many other online games or been active in other online communities?

I have been active on specialty bulletin boards and forums since the days of listservs. My first online game was an Evony clone, which I reached in around 2009 by way of an advertisement on the Los Angeles Times website. I had no idea such things existed. How I wish I’d found Illyriad then! But perhaps I appreciate Illy all the more for first having played something a bit different.

I still experiment with other MMOs from time to time — I’m particularly attracted to city-building MMORTs that have resource allocation as a substantial component. Perhaps my background in finance and investment is an influence here, as I mentally estimate the payback period and ROI (return on investment) of upgrading a clay pit vs. a lumberyard or calculating the most beneficial tax rate. (But I am not obsessive at all!)

Any hidden talents or interesting hobbies outside of gaming?

I love pretty much every creative activity involving fiber, from knitting to crocheting to embroidery, quilting and so on. I get very excited about the combination of fiber and color and have been known to hyperventilate in yarn or fabric stores. I am also interested in the history of textile production, both home production and industrial production, and the role that textile production has in broader history.

What keeps you playing Illyriad?

My alliance. The people of Crows Nest (nCrow) have a special place in my heart. They put up with me on days when I’m at my worst and more incredibly are mostly still willing to speak to me the next day. Behind the members of my immediate alliance, I would say there are many, many people in Illyriad who are special to me and whom I love to see every day — or as often as they drop by. And more than people in general, the new players who are discovering Illy for the first time. Probably one of my favorite things in the whole world is to watch new players dig in to the world of Illyriad, experience for the first time the wonder that I experienced.

I would say secondarily to the people of Illy, what keeps me in Illy is the promise of the game. I believe in the vision the developers have laid out for Illyriad and enjoy watching it come to fruition.

What’s your favorite aspect of the game?

Other than the people, and especially new players (by far the best part of Illy), my favorite part of the game is that it’s a sandbox. The game is not defined for us — we define the game within basic game mechanics. And we don’t even all have to be playing the same game! Illy is a big, broad, deep, complex game, and it has room for everyone.

What’s your proudest achievement in game so far?

What I’m proudest of is the everyday stuff. Hopefully encouraging someone when they are down, listening when someone needs to talk. Being a part of the community.

What are you most looking forward to for the future of Illyriad?

I am looking forward to the release of the Broken Lands. I never got the opportunity to be a newb among other newbs in Illy — by the time I got here, many people were fairly well established. I would love to experience an Illy where every morsel of wood, every pebble of stone, every ingot of iron, is weighed carefully. I am also looking forward to the release of the story arc. I love the faction lore and look forward to it coming to life and being shaped by players. (Including of course the inevitable downfall of the puppet of the Council of Illyria, the self-styled King of Illyria, Sigurd. Hail the Undying Flame!)

What area of the game do you think needs the most improvement?

I think what’s most important right now is consistent progress. The developers have identified quite a number of priorities, all important, many of them delightful to some or all players, and I think what is important is that they continue to make incremental improvements. Players have been very patient, and consistent progress, even if slow, is really necessary to restore confidence and enthusiasm.

What advice would you give a new player in Illyriad?

I would say that Illyriad is your game as much as it is anyone’s. You will get a lot of advice, some of it conflicting, from established players (me included). We will tell you how Illyriad “should” be played. And some of that is from our own experience of having tried other ways and failed abysmally! So it’s worth listening to established players. But don’t let that prevent you from playing your game in your way. Write your own story. Remake the world in your image. That’s what a sandbox is for.

Oh, and for the sake of all that’s holy: Upgrade your storehouse!

14 Apr 2014

Check out the new Strategy Monday livestream!

Author: Illyriad Press | Filed under: Community

Every 2nd Monday of each month we will be hosting a “Strategy Monday” and will invite players to join GM Rikoo for a discussion on many different topics. We’re starting off small in this first episode, talking about newbies! In the coming streams we’ll talk about deeper strategy tips that range from trading to warfare! Enjoy the videos below!


Watch live video from Luna_Illyriad on TwitchTV

16 Aug 2013

Player Spotlight: Myr

Author: Luna | Filed under: Player Spotlight

Another nomination from the community, this month we get to know Myr as our Player Spotlight. A big thank you to those who sent in nominations, and to Myr everything that she brings to the Illyriad community. Learn more about the Player Spotlight program at our website and nominate players by sending an email to community@illyriad.co.uk. 

What brought you to Illyriad and how long have you been playing?

It was boring in my cell at the Cook County Prison. I was doing time for possession with the intent to sell again and my cellmate showed it to me on May 25, 2011. Actually after years of competitive figure skating my daughter hung up her blades. I suddenly had an extra 20 hours a week and no idea what to do with myself. I could have done something productive, instead I started playing Illy.

Have you played many other online games or been active in other online communities?

I tried lots of the games that showed up on the FB side bar, including Farmville, but none kept my interest for more than a few weeks. I didn’t expect Illy to be any different and I’m still a little surprised that it’s been over 2 years. I just started playing Medieval Europe with someone I fought against in the Big War, we’re making an empire but the communication system there isn’t great.

Any hidden talents or interesting hobbies outside of gaming?

I have no talents but I’m a bit of an adrenaline junkie. I love roller coasters, zip lining, white water rafting, canoeing, and hiking. I can’t travel as much as I would like to so I read a lot.

What keeps you playing Illyriad?

I keep finding new things to keep me challenged and occupied. There are so many different facets of the game that I think it will be awhile before I run out of new things to try.

What’s your favorite aspect of the game?

You meet people from all over the world and I appreciate the fact that it’s so easy to communicate with your alliance in AC while you’re doing other things.

What’s your proudest achievement in game so far?

My training alliance, The Night Squires. I never imagined it would be this much fun teaching newbs how to attack and defend effectively.

What are you most looking forward to for the future of Illyriad?

Whatever you guys dream up! I don’t play the game for any releases that might come sometime; I play with what is available right now. In fact, I’d rather not know what’s in the pipeline.

What area of the game do you think needs the most improvement?

Battle mechanics. The way things are set up there is no way to damage your enemy without sieging and destroying cities. If I send my troops at a city my opponent just needs to move their troops out of the city and nothing happens. I think troops hitting a defenseless city should burn, loot, and kill, doing damage to a city without completely destroying it. There should be resources stolen, buildings de-leveled, and a corresponding loss in pop. The way to stop the intruders would be to defend. I think it would take a lot of bitterness about war out of the game.

What advice would you give a new player in Illyriad?

Listen to all the advice, then try things your own way and have fun! That’s why we’re all here, isn’t it?

11 Aug 2013

Broken Lands Faction: Mellorisians

Author: Luna | Filed under: Broken Lands Factions

From the daily reports of Commander Cirian Danorian, deep reconnaissance mission.

Day 7, evening: We have camped by a huge rock, with a crude carving chiselled into it. The figure is vaguely humanoid, but has no eyes. Our scribe tells us that it is meant to be a spirit called Melloris. Allegedly the spirit has manifested to the leader of a local community, who described it as being made of gold, supremely beautiful, but blind. The lack of eyes might indicated blindness, but the strange shape of this figure does not suggest beauty, just a very poor stone carver.

Day 8, afternoon: We have spotted a stronghold high on a cliff. Its stone walls look ancient, but are partly ruined and have been recently and crudely patched with wood. Still, its position makes it seem impregnable. As we approached we found human farmers working small fields in the valley beneath, but they fled at our approach. We have made camp, and sent scouts up the cliff path to investigate.

Day 8, evening: Our scouts have not returned. We have also had visitors. A group of armed men, armoured, carrying bows. They said that they were a search party from the stronghold. They said they were looking for “Heretics who have fallen from truth and fled from the light of Melloris”, who they wanted to find in order to “save” them by taking them back to the community. They were very well armed for a friendly search party.

Day 9, noon: Our scouts have returned. They say that they were worried about climbing back down the cliff path in the dark. They also mentioned good food and warm beds in the settlement above. They report the community being confused by their visit, but there was no hostility. We will all trek up the cliff this afternoon, as a safe and comfortable place to stay would be welcome.

Day 9, evening: We have found passable food, warm beds, and solid fortifications. It is a welcome change from sleeping in a camp in the wilds. The locals are little inclined to talk to us, however.

Day 10, noon: The inhabited settlement is small. Just a couple of thousand people, but the location is so secure that no army could assault them. The people still avoid us, and lots of doors are locked. The old ruined parts of the stronghold are extensive, however, and merit more investigation. We are not the only visitors, as there is a small market. We found a small band of ragged elves trading here, and they say that the locals are as unfriendly to them as they are to us.

Day 10, afternoon: I was summoned to appear before the community’s leader. He sat on a large but crude throne, wearing the vestments of a priest and a large silver crown. I vaguely remember him. In Virten when I was young he was called Jerrian, and he was considered a possible future King of Virten. He was renowned as a virtuous man but the College of Silence suspected that he was mentally unstable. Now he leads this self-exiled community, and I was told to address him as Blessed Prophet of the Golden Spirit, not by his “former” name. He had summoned me to complain about one of our expedition. Apparently our scribe had been “spreading lies, infecting the minds of the true believers, promoting falsehood and immorality”. I doubt it. None of us have spoken much to the locals. But he clearly wants us to go, so I said that we would leave early tomorrow. I have no idea why he is hostile to us, but there was no point arguing.

Day 10, evening: Organised a search of the ruined areas, without alerting the locals. We found several rooms that looked like ritual areas, abandoned for centuries. Most interesting was a grand mural, dusty and cracked, from before the Sundering. It seemed to show a wizard or arch mage, depicted with a great staff, one eye covered with a patch, and one of his hands shown as being gold.

Day 11, morning: We set guards last night, and they woke us before dawn. They had seen movement where our horses were stabled, and they intervened, uncovering a partially dressed local woman and one of our animal handlers. He said that she had seduced him and asked him to stay and marry her. She said that he had tricked her into spending the night with him. I believe him, not her. He doesn’t have that much guile, and I don’t trust these people. We are leaving now. I would rather be out in the wilds than have to contend with the lies and paranoia that confound us here.

 

28 Jul 2013

Broken Lands Faction: Guul-Hai

Author: Luna | Filed under: Broken Lands Factions

From the daily reports of Commander Cirian Danorian, deep reconnaissance mission.

Day 34, evening: This is as far from the ship as I want to go. Legends say this is the land of the Guul-Hai. Nobody from Virten has ever seen one. Stories say they move without a sound and can melt into the dark. They are supposed to be Orcs, but some tales say that they were changed by the mages long before the Sundering, and they’re now something else. We have lost good men already, and now people are nervous. So this will be our last search. Even the Kartur-Hhakrall are restless. We’ll try to make contact. Then, we’ll head home.

Day 35, morning: Have worked out a search pattern, and today we will start criss-crossing the area looking for tracks or settlements.

Day 35, evening: Nothing. No sign of habitation at all. The scouts noted an unusual number of wolf tracks, so we secured our camp perimeter carefully.

Day 36, evening: Another fruitless day. Men exhausted from searching, and all scouting parties returned to camp having found no sign of Orcs. Plenty of animal tracks, though, and we ate well on a deer that we felled. Disturbed by the disappearance of a bearer, sent to fetch water from the spring at dusk.

Day 37, morning: Scouts searched the spring. Snow fell yesterday, and ground around the spring is muddy, so tracking should have been easy. Our man’s tracks just stopped a few paces from the water. Lots of other tracks in the area, all wolves, but no sign of a struggle, no sign of him being chased, felled or dragged. Someone suggested the Gull-Hai might be riding wolves, but from the paw size and short gait these wolves are too small to ride.

Day 37, evening: Another useless day. Long discussion around the campfire, working out a new plan. Someone asked why there are so many wolf tracks, when we haven’t seen wolves. This suggested a new direction. Can’t solve the mystery of where the Guul-Hai are. So we’ll look into mystery of the wolves. Maybe there’s a link.

Day 38, morning: Awoken by screaming. Found our missing bearer. His body was hanging from a tree in the middle of camp. He had been stripped, and guts, heart and brain removed. No sign of clothes or innards. Our surgeon says he had been dead for a day. Much shouting at the guards who had been on watch. No idea how someone got past them with a corpse. No tracks on the ground. Guessed someone had climbed the tree to string him up, but no tracks by the tree. Someone suggested that his killers must fly. I dismissed the idea. No rumours of flying creatures here, and Orcs certainly can’t fly. But I have no theory of my own.

Day 38, evening: Better day. Two scouting parties found big groups of wolves. The groups were much bigger than normal wolf packs, and they wandered aimlessly. Someone suggested they were more like a flock of sheep than a pack of predators.

Day 39, morning. Bad morning. One of our human scouts has vanished, from the middle of the camp. Nobody saw him leave, no tracks, no sign of a struggle. Then I had my first argument with the Kartur-Hhakrall. They’ve been absolutely loyal until now. But they think it’s stupid to keep searching. They look nervous. It isn’t like them to be scared of anything. I asked them if they didn’t want to find fellow Orcs. The Gull-Hai have been separate from our Orc retainers for five centuries. I assumed they’d be curious. They said no. They said the Gull-Hai are unnatural, tainted. They said that a good leader would turn back. I understand what that means. I told them we’d search for one more day, and then I’d decide what to do.

Day 39, evening: Spent the day looking for and watching wolf packs, or herds. This may be a good line of enquiry. One scout reports seeing an Orc moving amongst a group of wolves, though later investigation showed only wolf tracks there, no Orc tracks. Another scout found a cooking pit, buried to conceal it. I asked him how he found it and he said he just searched in an area where there were no tracks, in the middle of an area with lots of wolf tracks. He estimated that half a dozen people might have eaten from the food cooked there, and suggested that we search for similar trackless areas amidst areas with lots of wolf activity. It is a good suggestion, but I am starting to agree with the Kartur-Hhakrall, that we should not be here.

Day 40, morning: Our missing scout was found by the camp fire, where he had been sleeping. As before, clothes, heart, guts and brain were missing, and our surgeon says he has been dead for a day. I have given the order to strike camp and head back.

Day 40, evening: Two hundred paces from camp a Kartur-Hhakrall scout smelled something, so went to look. He came back with gnawed animal bones. He said the tooth marks showed that Orcs had been eating them, last night. There were other bones, from previous nights. The place where they were had a clear view down into our camp site. We had spent five days failing to find the the Gull-Hai, and they had been watching us all along. We marched more swiftly after that, and covered a good distance, glad to be leaving these lands.

 

21 Jul 2013

The Broken Lands Map

Author: James Niesewand | Filed under: Broken Lands Factions, Game Design

Here’s the Broken Lands map for your delectation.

There will be approximately 300 squares of open ocean between the southern tip of Stormstone on Elgea, and the Northern-most tip of the Broken Lands.

This map does not currently show shallow/tidal/ocean waters; I’ll put this on a later version.

The large Western landmass with the border round it is the PvP-free protected zone.

Regards,

SC

Broken Lands Map

Click the map for the large version

Page 1 of 1512345...10...Last »